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Cambrian sea

In this project, I've recreated a slice of the Cambrian period seabed, over 500 million years ago. I used Zbrush for modeling archaeocyaths, algae, and rocks, and Substance Painter for texturing. The scene was built in Unreal Engine 5, harnessing Runtime Virtual Texture for seamless transitions between elements.

I hope you enjoy this journey into the Cambrian past and appreciate your feedback!