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Guisando Monastery

During my time at 3DStoa Patrimonio y Tecnología, I worked on the 3D reconstruction of this 14th-century monastery. My job was to create some assets for the scene, covering the whole process from photogrammetry to the final texturing.

Since the site is quite damaged in some areas, I used ZBrush to clean up and reconstruct the models, bringing them back to their original look. To make the workflow more efficient, I created a set of tileable granite textures and a Smart Material in Substance Painter. This allowed the whole team to texture pieces much faster by just adjusting a few parameters.

I kept everything as modular as possible to save resources and ensure the scene ran smoothly. It was a great experience, and I’m really thankful to my teammates for their amazing work on this project.

Two archs. They share the same geometry and texture except the text inscribed at the top.

Two archs. They share the same geometry and texture except the text inscribed at the top.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Lintel, spandrels and modules to build the arches.

Lintel, spandrels and modules to build the arches.

Some columns from the courtyard.

Some columns from the courtyard.

Example of the assembly of the lintel, spandrels and arches.

Example of the assembly of the lintel, spandrels and arches.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Lintel process.

Lintel process.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Two door frames, sharing almost everything (geometry and texture) except the text inscribed at the top and the ornaments above.

Two door frames, sharing almost everything (geometry and texture) except the text inscribed at the top and the ornaments above.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Doorframe.

Doorframe.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Blazons and corbels.

Blazons and corbels.

Photogrammetry model (left) - Cleaned model (right)

Photogrammetry model (left) - Cleaned model (right)

Photogrammetry model

Photogrammetry model

Cleaned model

Cleaned model

Tombstone.

Tombstone.

Photogrammetry model (left) - Cleaned model (right).

Photogrammetry model (left) - Cleaned model (right).

Granite material created for the project.

Granite material created for the project.